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Hethgard, and its sister Fortress Worlds defend the [https://warhammer40k.fandom.com/wiki/Well_of_Night Well of Night], and within it the [https://warhammer40k.fandom.com/wiki/Jericho-Maw_Warp_Gate Jericho-Maw Warp Gate], from the varied threats of the, still largely unconquered, Jericho Reach. Additionally they serve as command centers and launch points for the Achilus Crusade. Hethgard itself is the primary command center for the [https://warhammer40k.fandom.com/wiki/Achilus_Crusade#The_Orpheus_Salient Orpheus Salient] of the Achilus Crusade. Key threats include the approaching [https://warhammer40k.fandom.com/wiki/Tyranids Tyranid] [https://warhammer40k.fandom.com/wiki/Hive_Fleet_Dagon Hive Fleet Dagon], [https://warhammer40k.fandom.com/wiki/Chaos Chaos] tainted worlds, [https://warhammer40k.fandom.com/wiki/Tau T'au], and [https://warhammer40k.fandom.com/wiki/Orks Orks] (including Ork [https://warhammer40k.fandom.com/wiki/Freebooter Freebooters].
"No servant of the Emperor has ever set foot upon Hethgard and felt anything but awe at the scale of what Mankind has created there. The fortresses of Hethgard are a monument to warfare, a testament to the toil and labour of millions and the blood that millions more will shed in defence of the Imperium."[https://warhammer40k.fandom.com/wiki/Hethgard] As the result of a martial culture, the constant threat from [https://warhammer40k.fandom.com/wiki/Xenos Xenos] and Chaos, and training from both [https://warhammer40k.fandom.com/wiki/Cadian_Shock_Troops Cadian] and [https://warhammer40k.fandom.com/wiki/Tallarn Tallarn] advisors, the Hethgard Night Warriors have, over only a few generations, become a highly trained and highly effective Regimentum specializing in both quick reaction urban and desert warfare.