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Setup a Local QuakeJS Server
#Create a baseq3 server config file by running the following command <pre>nano base/baseq3/server.cfg</pre> and fill in the body with the following <pre>seta sv_hostname "quakejs"&#10;seta sv_maxclients 12&#10;seta g_motd "Welcome to the Local baseq3 QuakeJS Server"&#10;seta g_quadfactor 3&#10;seta g_gametype 0&#10;seta timelimit 15&#10;seta fraglimit 25&#10;seta g_weaponrespawn 3&#10;seta g_inactivity 3000&#10;seta g_forcerespawn 0&#10;seta rconpassword "quakejs"&#10;set d1 "map q3dm7 ; set nextmap vstr d2"&#10;set d2 "map q3dm17 ; set nextmap vstr d1"&#10;vstr d1</pre>Make sure you change the password in '''seta rconpassword'''
#Optionally create a cpma server config file by running the following command <pre>nano base/cpma/server.cfg</pre> and fill in the body with the following <pre>seta sv_hostname "quakejs"&#10;seta sv_maxclients 12&#10;seta g_motd "Welcome to the Local cpma QuakeJS Server"&#10;seta g_quadfactor 3&#10;seta g_gametype 0&#10;seta timelimit 15&#10;seta fraglimit 25&#10;seta g_weaponrespawn 3&#10;seta g_inactivity 3000&#10;seta g_forcerespawn 0&#10;seta rconpassword "quakejs"&#10;set d1 "map q3dm7 ; set nextmap vstr d2"&#10;set d2 "map q3dm17 ; set nextmap vstr d1"&#10;vstr d1</pre>Make sure you change the password in '''seta rconpassword'''
#You can test (or run) your server with the following command, but the there isn't much point until we setup the Content Server and Play Page. <pre>node build/ioq3ded.js +set fs_game baseq3 set dedicated 1 +exec server.cfg</pre>
==Setup a Local Content Server==

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