Changes

Finalize the Setup
#Configure Debian to autorun our server on boot
##Run <pre>sudo nano /etc/init.d/quakejs</pre>
##Fill the file with the following <pre>### BEGIN INIT INFO&#10;# Provides: quakejs&#10;# Required-Start: $network&#10;# Required-Stop: $network&#10;# Default-Start: 2 3 4 5&#10;# Default-Stop: 0 1 6&#10;# Short-Description: QuakeJs Server&#10;# Description: Starts/Stops/Restarts the QuakeJS Server Daemon&#10;### END INIT INFO&#10;&#10;set -e&#10;&#10;PATH=/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin&#10;DESC="QuakeJS Server"&#10;NAME=quakejs-server&#10;USER=quake&#10;DIR=/home/quake/quakejs&#10;DAEMON=node build/ioq3ded.js +set fs_game baseq3 set dedicated 1 +exec server.cfg&#10;#PIDFILE=/var/run/$NAME.pid&#10;SCRIPTNAME=/etc/init.d/$NAME&#10;&#10;# Gracefully exit if the package has been removed.&#10;test -x $DAEMON || exit 0&#10;&#10;sleep 2&#10;sudo -u $USER $DAEMON $1 $OPTIONS&#10;</pre>
##Make our new file executable by running <pre>sudo chmod +x /etc/init.d/quakejs</pre>
##Enable it by running <pre>sudo update-rc.d quakejs defautsdefaults</pre>